General

Practice Question of the Week: Theories in Human-Computer Interaction

By InformaticsPro Team
Practice Question of the Week: Theories in Human-Computer Interaction

clinical informatics study package

In the Core Content

3.2. Human Factors Engineering
3.2.1. Models, theories, and practices of human-computer (machine) interaction (HCI)3.2.2. HCI Evaluation, usability testing, study design and methods3.2.3. Interface design standards and design principles3.2.4. Usability engineering

Human-Computer Interaction (HCI)

predictive models

descriptive models, explanatory theories, generative theories

predictive theories

Question

Answer and Explanation

Fitt's Law

how much time it will take to move to a target area

Guiard's Model

the actions and roles of the dominant and non-dominant hand

GOMS (Goals, Operators, Methods, Selectors) is a model for observing HCI. GOMS breaks down a user’s interaction with the computer into four main components:
Goals: what does the user want to accomplish?Operators: actions to reach the goalMethods: sequences of operators to reach the goalSelectors: rules that describe when a user would pick one action over another

Hick's Law

D - Hick's Law

More Learning

Clinical Informatics Board Review: Pass the Exam the First Time

learn.informaticspro.com

References & Resources

http://en.wikibooks.org/wiki/Models_and_Theories_in_Human-Computer_Interaction